Philip Muzzall's starred repositories
minegrub-theme
A Grub Theme in the style of Minecraft!
perf-ninja
This is an online course where you can learn and master the skill of low-level performance analysis and tuning.
kompute
General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.
The_Lightmapper
Fast and easy baked GI Lightmaps for Blender and Cycles
Blender-Texel-Density-Checker
Blender Addon: Texel Density Checker
osl-shaders
A collection of osl shaders
Halo-Asset-Blender-Development-Toolset
CE/H2/H3/ODST JMS/JMA/ASS exporter for Blender
callcatcher
find unused code by collecting methods defined but not called or referenced
physfs-cpp
PhysFS++ is a C++ wrapper for the PhysicsFS library.
miniphysfs
Single-file port of PhysFS, a library that provides abstract access to various archives.
UnityRayTracingPlugin
Native plugin for Unity3d that replaces the renderer with a hardware accelerated ray tracer.
RayTracing
Ray tracing 3d renderer made from scratch in C++. It starts out with simple vectors, and gets to objects(only spheres) and materials.
HL2-GamepadUI
Entropy : Zero 2's fork of Joshua Ashton's Gamepad UI.
Enhanced-Vortex-Source
Source code for the Fanmade Improved version of source named Enhanced Vortex