My repo for the ray tracing in a weekend project.
The book is quite short and very interesting. It gave me a primer on ray tracing and how items are rendered. It only covers the basics. But builds everything from scratch. Without any external libraries you are able to create a full 3d world. It is also good for improving C++ knowledge.
The book can be found here: https://www.realtimerendering.com/raytracing/Ray%20Tracing%20in%20a%20Weekend.pdf
Behold my creation :)
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