Michael Anthony (mcanthony)

mcanthony

Geek Repo

Company:DΞFCONCΞPTS

Location:United States

Home Page:HTTP://DEFCONCEPTS.COM

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Michael Anthony's repositories

AR.js

Efficient Augmented Reality for the Web - 60fps on mobile!

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fluid-1

Fluid Particles - http://david.li/fluid

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PhantomFlow

Describe and visualise user flows through tests with PhantomJS

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stylefire

Simple, performant styler for CSS and SVG.

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theia

Theia is a cloud & desktop IDE framework implemented in TypeScript.

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awesome-audio-visualization

A curated list about Audio Visualization.

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clubber

Application of music theory in audio reactive visualizations

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deck.gl

WebGL based visualization layers

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deeplearnjs

A hardware-accelerated deep learning library for the web.

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ethereumjs-vm

the ethereum VM implemented in JS

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filtering

Fourier Image Filtering - http://david.li/filtering

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glslEditor

Simple WebGL Fragment Shader Editor

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image-diff

Create image differential between two images

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ImageRearranger

Rearrange mosaics by similarity.

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normalmap.js

normalmap.js is a library for creating simple interactive lighting effects using normal maps.

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paint

Fluid Paint - http://david.li/paint

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PhaserEditor

A friendly IDE to develop HTML5 games based on the Phaser framework.

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prot

highly opinionated dev environment [Proof of concept]

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rawspeed

fast raw decoding library

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regl

👑 Functional WebGL

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regl-audio

Audio helper toolbox for regl

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regl-fire

Fire particle system made with regl

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regl-recorder

Small utility for recording videos in regl

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RigolController

Remote control for Rigol DP832 power supply (Cross-platform, Linux, Windows, Mac, IOS, Android Windows Phone)...

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SciChart.Android.Examples

Examples, Tutorials for SciChart Android: Realtime Android Chart Controls

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The-Spirit

WebGL Experiment

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turingcodec

Source code for the Turing codec, an HEVC software encoder optimised for fast encoding of large resolution video content

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VideoContext

An experimental HTML5 & WebGL video composition and rendering API.

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webgl-wireframes

Stylized Wireframe Rendering in WebGL

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