mbeaujar / cub3D

You must create a “realistic” 3D graphical representation of the inside of a maze from a first person perspective. You have to create this representation using the Ray-Casting principles mentioned earlier.

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You must create a “realistic” 3D graphical representation of the inside of a maze from a first person perspective. You have to create this representation using the Ray-Casting principles mentioned earlier.


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Language:C 83.0%Language:Objective-C 8.8%Language:Roff 6.4%Language:Makefile 1.7%Language:Perl 0.2%