mattatz / CellularGrowth

GPU-based cellular growth simulation in Unity. 🧠

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CellularGrowth

GPU-based cellular growth simulation in Unity. 🧠

2D simulation

Intro

Mass

Edges

3D simulation

Sculpture

3D simulation - ErosiveCellularGrowth

3D cellular growth from an imported mesh.

Bunny

This project uses D3D11 features (ex. Append/Consume buffer), so it requires DirectX environment.

Compatibility

tested on Unity 2018.3.2f1, windows10 (GTX 1060).

Sources

License

MIT

About

GPU-based cellular growth simulation in Unity. 🧠

License:MIT License


Languages

Language:C# 54.4%Language:HLSL 30.7%Language:ShaderLab 14.2%Language:GLSL 0.8%