Game and rendering engine featuring both forward and deferred PBR (physically-based rendering) pipelines with optional indirect illumination using Voxel Cone Tracing.
- Platform: Windows 10 32 Bit and 64 Bit (Windows API + Direct3D 11)
- Engine Programming Language: C++17
- Scripting Language: C++17
- Shading Language: HLSL (Shader Model 5.0)
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