MAGE
This repository (v0) does not contain the WIP remake (v1) built from the ground up (C++20, D3D12).
About
Game and rendering engine featuring both forward and deferred PBR (physically-based rendering) pipelines with optional indirect illumination using Voxel Cone Tracing.
Index
- Code Guidelines
- Documentation
- FAQ
- Features
- File Formats
- Iterations
- License
- References
- Standard Scripts
Development
- Platform: Windows 10 32 Bit and 64 Bit (Windows API + Direct3D 11)
- Engine Programming Language: C++17
- Scripting Language: C++17
- Shading Language: HLSL (Shader Model 5.0)
Copyright © 2016-2023 Matthias Moulin. All Rights Reserved.