Francisco Ramos's starred repositories
DFS-Tools-Companion
A personal collection of utilities designed to complement the main tools, based on my own experiences and use-cases, which may be beneficial for some users.
NBA-DFS-Tools
A set of NBA optimizers and GPP tools to help you win daily fantasy sports
NBA-DFS-Tools
A set of NBA optimizers and GPP tools to help you win daily fantasy sports
Elevating-Game-Experiences-with-Unreal-Engine-5-Second-Edition
Elevating Game Experiences with Unreal Engine 5 - Second Edition, published by Packt
ThePathless-Gameplay
Recreating the basic gameplay from The Pathless
Latios-Framework
A Unity DOTS framework for my personal projects
overgrowth
Open Source codebase of the game Overgrowth by Wolfire Games LLC
Metroid-Dread-Speed-Booster
Recreating the Speed Booster ability from Metroid Dread
UnityDOTSBulletHellGame
A bullet hell game with Unity DOTS & ECS for Ludum dare 44 jam(which was passed)
Interpolation-Kernels
A collection of original interpolation kernels for image resampling
lineup-optimization-cookbook
python notebooks explaining lineup optimization concepts
pydfs-lineup-optimizer
Daily Fantasy Sports lineup optimzer for all popular daily fantasy sports sites
Unity-MeshSaver
A C# Editor Script that allows you to save a usable Mesh .asset file into your project.
fontgoggles
FontGoggles: Visual OTL Preview and QA
UniversalRenderingExamples
This project contains a collection of Custom Renderer examples. This will be updated as we refine the feature and add more options.
ExtendingLWRP
Examples for extending the Unity LWRP
Demo2DGamePCMultiplayer
Trying out Unity Networking to make multiplayer game.
BotW-ToonShader
A recreation of Zelda: Breath of the Wild's toon shader in Unity, using Shader Graph
BoatAttack
Demo Project using the Universal RP from Unity3D
SpaceshipDemo
Spaceship Demo - AAA Playable First person demo showcasing effects made with Visual Effect Graph and rendered with High Definition Render Pipeline
ShaderGraphDemo_ComicShader
Example Project that demos how to make a comic book style shader with Shader Graph
ShaderGraph-Custom-Lighting
A sample project showcasing a simple method to calculate custom lighting inside of Shader Graph for the Lightweight Render Pipeline. Includes a sample toon shaded scene and example assets. Built for Unity 2019.2 .