ciro-unity / BotW-ToonShader

A recreation of Zelda: Breath of the Wild's toon shader in Unity, using Shader Graph

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Breath of the Wild - Toon shader

A recreation of Zelda: Breath of the Wild's toon shader in Unity, using Shader Graph and the Universal Rendering Pipeline.

Unity version

The Unity version used is 2021.2.5, with URP 12.1.2.

Production-readiness

The shader is provides as-is, and its production readiness is not guaranteed. Some features missing are:

  • The ability to bake
  • Support for secondary lights (point, spot)
  • Reflection probe support

The project is born to act as initial inspiration. Any additional needed feature will need to be implemented by you.

Usage

You can refer to my two talks on Shader Graph from Unite Copenhagen 2019 to learn how to use this repository, and for general tips:

Owner

Project created by Ciro Continisio. If you have questions, you can get in touch on Twitter

The shader can be freely used for commercial purposes, no need for credit (though it would be nice). Assets included are part of a Unity asset pack (see license for details).

"Zelda" and "Breath of the Wild" are copyrighted by Nintendo.

About

A recreation of Zelda: Breath of the Wild's toon shader in Unity, using Shader Graph

License:Other


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Language:HLSL 100.0%