Marcelo Menezes (marcelodmmenezes)

marcelodmmenezes

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EpicGames

Marcelo Menezes's repositories

ArchEngine

Developing a minimalist game engine for learning purposes

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UFVMastersTemplate2021

LaTeX master's thesis template formatted according to the requirements of Universidade Federal de Viçosa

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DSnA

Some implementations, comparisons and benchmarks of data structures and algorithms.

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CompetitiveProgramming

My personal collection of solved problems, algorithms and data structures for programming competitions

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Config

My configuration files

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GammaRay

Ray tracer

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open-project-1

Unity Open Project #1: Action-adventure

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pbrt-v3

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

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Radiance

A Computer Graphics study

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Raw

Under construction...

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code-library

Templates, algorithms and data structures implemented and collected for programming contests.

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