Marian Dziubiak's repositories
StrideCustomAsset
An example how to create a custom asset for Stride game engine
StrideComponentsEditorAvalonia
Experimental mini Stride.Editor in Avalonia
Stride.Networking.Simple
A simple async event based lib for Stride with NetworkScript class for easy usage
RiseOfTheUndeaf
A 3D Third Pirson Shooter with musical zombies #MadeWithStride
project-step-up
GMTK gamejam 2021 project using Stride
StrideIntroWorkshopNode20
Materials for the "Working with the Stride GameStudio" workshop @ NODE20 Forum for digital arts
StoppingRogue
2D game for GMTK Game jam 2020
BeatDetection
A rough C# implementation of a beat detection algorithm for wav files
StrideConstraintsDemo
Demo of Bullet constraints set up in Stride
Stride.DependencyInjection
Unofficial extension to Stride that allows for extended use of Inversion of Control
FastHashes
A .NET implementation of several non-cryptographic hashes.
LoggerEventIdGenerator
A small analyzer + code fix, that is meant to allow for easy generation of event Ids for your log statements.
RulebookPL
Polskie tłumaczenie Zasad gry w quidditcha
Stride.Diagnostics.Sentry
Sentry integration for Stride
StrideParallelScenes
A test project for running multiple scenes in the Stride game engine simultaneously
excos
Excos - .NET feature management and experimentation framework
Avalonia.FuncUI
Develop cross-plattform MVU GUI Applications using F# and Avalonia!
eShopOnWeb
Sample ASP.NET Core 8.0 reference application, powered by Microsoft, demonstrating a layered application architecture with monolithic deployment model. Download the eBook PDF from docs folder.
opentelemetry-dotnet-contrib
This repository contains set of components extending functionality of the OpenTelemetry .NET SDK. Instrumentation libraries, exporters, and other components can find their home here.
SteamFileDetectionRuleSets
🔎 Rules to detect game engines and other technologies based on Steam depot file lists
StrideFileSystemPreview
Tool for listing files in a Stride object database
StructPool
A small implementation of a struct pool in C# 7