Maksym Pasichnyk's repositories
cpp-cookies
:cookie:
cr
cr.h: A Simple C Hot Reload Header-only Library
apple_gfx_base
Template for developing Metal & OpenGL(ES) apps with a window, multithreaded loop, and input capture on macOS, iOS, tvOS.
dolly
Composable camera rigs
archimedes
C++20 reflection via code generation
imgui
Dear ImGui: Bloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies
SFML
Simple and Fast Multimedia Library
Tiny3D
A Small OpenGL Based Renderer
vulkan-raytracing
"Simple" Vulkan raytracing
ImStudio
Real-time GUI layout designer for Dear ImGui
snowcapped
An intuitive editor for minecraft multi noise configurations (1.18)
deepslate
Library for rendering and emulating parts of Minecraft
ac-worldgen
AnotherCraft worldgen system
WWDC2022-SwiftUINodeEditor
[WWDC 22 Swift Student Challenge] Pegboard, a SwiftUI based node-editor workspace for game dev and more
LittleEngineVk
3D game engine using C++20 and Vulkan (WIP)
UECS
Ubpa Entity-Component-System (U ECS) in Unity3D-style
DataDrivenRendering
Data Driven Rendering repository
NDK_OpenGLES_3_0
Android OpenGL ES 3.0 从入门到精通系统性学习教程
physfs-cpp
C++ implementation of PhysFS
VulkanDemos
Some simple vulkan examples.
Signals
A lightweight signals and slots implementation.
stl
Port of Rust standard library to C++
Branchless-Voxel-Raycasting
Branchless Voxel Raycasting