Maksym Pasichnyk's repositories
macro_rules
C++ compile-time Rust's like macro_rules implementation
cpp-game-engine-book
从零编写游戏引擎教程 Writing a game engine tutorial from scratch
gpu-allocator
🦀 Memory allocator written in pure Rust for GPU memory in Vulkan and DirectX 12
HTML-Minecraft
A HTML recreation of the Minecraft Start Screen
vulkan-gpu
Vulkan GPU
VulkanSplatting
A cross-platform, high performance renderer for Gaussian Splatting using Vulkan Compute