macmist / unity-roguelite

This is an attempt at a full rogue lite game using unity

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unity-roguelite

Description

This is an attempt at a rogue lite game in 2D using Unity.

Why this project?

I was playing a bunch of roguelikes/lites but was too bad at them so I've decided to try my own instead!

More seriously, I always wondered how games were made, and tried a couple with more or less success.

This time I wanted to do something on the long run, bit by bit. And roguelites have a lot of features that I'm interested in learning (level generation, seeded games, items with effects, and more), so that's why I've decided to give it a go.

Technologies and resources used

The game is built with Unity, in 2D.

Assets come from various free sources, such as:

Code is a mix between what I create personally, and what I find in various tutorials that I then refactor to my own sauce.

Current state

Still in early development stage.

Latest addition is a skeleton ennemy following the player, that the player can shoot, make bleed and kill.

Screen.Recording.2021-05-11.at.19.33.03.mov

How to play

Currently, the game is in a too early stage to create any downloadble package. If you want to try it feel free to download the repo and run it into Unity.

About

This is an attempt at a full rogue lite game using unity


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Language:C# 100.0%