This is an attempt at a rogue lite game in 2D using Unity.
I was playing a bunch of roguelikes/lites but was too bad at them so I've decided to try my own instead!
More seriously, I always wondered how games were made, and tried a couple with more or less success.
This time I wanted to do something on the long run, bit by bit. And roguelites have a lot of features that I'm interested in learning (level generation, seeded games, items with effects, and more), so that's why I've decided to give it a go.
The game is built with Unity, in 2D.
Assets come from various free sources, such as:
Code is a mix between what I create personally, and what I find in various tutorials that I then refactor to my own sauce.
Still in early development stage.
Latest addition is a skeleton ennemy following the player, that the player can shoot, make bleed and kill.
Screen.Recording.2021-05-11.at.19.33.03.mov
Currently, the game is in a too early stage to create any downloadble package. If you want to try it feel free to download the repo and run it into Unity.