lp249839965's repositories

DLSS

NVIDIA DLSS is a new and improved deep learning neural network that boosts frame rates and generates beautiful, sharp images for your games

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XeGTAO

An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license

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Algorithms-Explanation

Popular algorithms explained in simple language with examples and links to their implementation in various programming languages and other required resources.

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AsyncLoadingScreen

Async Loading Screen is a free and open-source plugin for Unreal Engine. Async Loading Screen allows you to easily configure a Loading Screen System in the project settings, and automatically add a Loading Screen whenever you open a new level, without Level Streaming.

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awesome-cg-vfx-pipeline

List of open-source technologies that help in the process of building a pipeline for CG and VFX productions

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baremaps

Create custom vector tiles from OpenStreetMap and other data sources with Postgis and Java.

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ChameleonRT

An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)

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clouds-2

Volumetric sky and clouds

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DLSS-1

NVIDIA DLSS is a new and improved deep learning neural network that boosts frame rates and generates beautiful, sharp images for your games

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GlobeletJS

Lightweight vector maps on a globe

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gltfjsx

🎮 Turns GLTFs into JSX components

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imgui-node-editor

Node Editor using ImGui

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intrinsic-triangulations-tutorial

An introductory course intrinsic triangulations for powerful & robust geometry processing --- tutorial code and links.

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JasonMaToonRenderPipeline

JTRP : Unity HDRP ToonShading Render Pipeline (Preview)

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kornia

Open Source Differentiable Computer Vision Library

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LearningUnrealEngine

A bunch of notes and code snippets that I write while figuring out how to use the Unreal Engine.

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mapbox_3dtiles_samples

Samples of MapBox JS + 3D Tiles

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nglod

Neural Geometric Level of Detail: Real-time Rendering with Implicit 3D Shapes

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node-webworker-threads

Lightweight Web Worker API implementation with native threads

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OpenSiv3D

C++20 Framework for Creative Coding 🎮🎨🎹 (Direct3D 11 / OpenGL 4.1 / WebGL 2.0)

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orbit

C/C++ Performance Profiler

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re3

GTA III, Vice City

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Real-ESRGAN

Real-ESRGAN aims at developing Practical Algorithms for General Image Restoration.

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SmallVCM

A (not too) small physically based renderer that implements the vertex connection and merging algortihm

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terraformer-1

A geographic toolkit for dealing with geometry, geography, formats, and building geodatabases

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triangula

Generate high-quality triangulated and polygonal art from images.

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UnityGLTF

Runtime GLTF Loader for Unity3D

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webgl-memory

A library to track webgl-memory

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webgpu-webpack-starter

A starter template for WebGPU development using webpack

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