looki666 / SEGI

A fully-dynamic voxel-based global illumination system for Unity with Single Pass, Instanced & Forward/Deferred Rendering

Home Page:http://www.sonicether.com/segi/

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NKLI

Features.

  • Deferred and Forward render paths.
  • 2D, Single Pass Rendering
  • Limited Single Pass Instanced Rendering.
  • Runs on Unity versions 2017 and 2018

A fully-dynamic voxel-based global illumination system for Unity. More details at http://www.sonicether.com/segi/

Installation

Check the Releases section above to download a version of CKGI that is a simple .unitypackage file which is ready for you to import into your project.

You can also click the "Clone or Download" button and select "Download Zip", then extract the contents to "Assets/Plugins/CKGI" in your project to test out the latest unreleased versions of CKGI.

Please refer to the User Guide.pdf for usage instructions.

Community

If you need some help, feel free to ask any questions in the official thread on Unity forums.

Credits

About

A fully-dynamic voxel-based global illumination system for Unity with Single Pass, Instanced & Forward/Deferred Rendering

http://www.sonicether.com/segi/

License:Other


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Language:C# 55.1%Language:ShaderLab 23.4%Language:HLSL 10.9%Language:GLSL 10.6%