TianChen Hao (logic-three-body)

logic-three-body

Geek Repo

Company:Sichuan University

Location:beijing

Home Page:https://www.yuque.com/6527chen/ldyt32

Github PK Tool:Github PK Tool

TianChen Hao's repositories

GAMES202_HQRTR

real-time-rendering-dev

Language:JavaScriptStargazers:8Issues:2Issues:0

SSAO_Learn

Learning SSAO

Language:ShaderLabStargazers:5Issues:1Issues:0

Unity_Bloom

Unity Post procession about bloom

Language:C#Stargazers:5Issues:2Issues:0

Crosa-Conty-3D

OpenGL PBR Rendering Dev

Language:C++License:MITStargazers:3Issues:0Issues:0
Language:C++Stargazers:3Issues:0Issues:0

Taichi_Course_Files

Learn from Taichi Course1

Language:PythonLicense:MITStargazers:2Issues:0Issues:0
Language:JavaScriptStargazers:2Issues:0Issues:0

LearnUnityShader

学习Unity Shader过程中的一些记录,特效,动画Demo。

Language:ShaderLabStargazers:1Issues:0Issues:0
Language:HTMLStargazers:1Issues:0Issues:0
Language:PythonStargazers:1Issues:0Issues:0
Stargazers:1Issues:0Issues:0

ActionRoguelike

Third-person Action Roguelike made in Unreal Engine C++. Project for Unreal Engine Pro C++ Course & Stanford University (CS193U)

Stargazers:0Issues:0Issues:0

AP01

A向TA入门课工程文件

Language:C#Stargazers:0Issues:0Issues:0

BoatAttack

Demo Project using the Universal RP from Unity3D

License:NOASSERTIONStargazers:0Issues:0Issues:0

CommandBufferDemo

TA百人计划 Command Buffer Demo

Language:C#Stargazers:0Issues:0Issues:0

course

高性能并行编程与优化 - 课件

License:NOASSERTIONStargazers:0Issues:0Issues:0

CustomComputeExample

A project demonstrating how to use the RDG to run compute shaders in UE4.27

License:MITStargazers:0Issues:0Issues:0

github-readme-stats

:zap: Dynamically generated stats for your github readmes

License:MITStargazers:0Issues:0Issues:0

Hazel

Hazel Engine

Language:C++License:Apache-2.0Stargazers:0Issues:0Issues:0

InfinityOcean

Ocean,Leak,River for Unreal.

Stargazers:0Issues:0Issues:0

logic-three-body

Self Introduction about Micheal Hao

Stargazers:0Issues:0Issues:0

open-project-1

Unity Open Project #1: Chop Chop

Language:C#License:Apache-2.0Stargazers:0Issues:0Issues:0

PhotoShopBlendModeUnityShader

PhotoShop blend mode project based on Unity3D ShaderLab.

Language:C#Stargazers:0Issues:0Issues:0

Piccolo

Piccolo (formerly Pilot) – mini game engine for games104

License:MITStargazers:0Issues:0Issues:0

ray-tracing-one-weekend-taichi

A fast python implementation of Ray Tracing in One Weekend using python and Taichi

Stargazers:0Issues:0Issues:0
Language:C#License:MITStargazers:0Issues:0Issues:0

titan3d

一个通用3d游戏引擎

Stargazers:0Issues:0Issues:0
Language:C#Stargazers:0Issues:0Issues:0

UnityPCSS

Nvidia's PCSS soft shadow algorithm implemented in Unity

Language:C#License:MITStargazers:0Issues:0Issues:0

VolumetricReSTIRRelease

Source code for SIGGRAPH Asia 2021 paper "Fast Volume Rendering with Spatiotemporal Reservoir Resampling"

License:BSD-3-ClauseStargazers:0Issues:0Issues:0