TianChen Hao's repositories
GAMES202_HQRTR
real-time-rendering-dev
SSAO_Learn
Learning SSAO
Unity_Bloom
Unity Post procession about bloom
Crosa-Conty-3D
OpenGL PBR Rendering Dev
GameS101_IntroductionTOcomputerGraph
cg learn prime
Taichi_Course_Files
Learn from Taichi Course1
LearnUnityShader
学习Unity Shader过程中的一些记录,特效,动画Demo。
ActionRoguelike
Third-person Action Roguelike made in Unreal Engine C++. Project for Unreal Engine Pro C++ Course & Stanford University (CS193U)
AP01
A向TA入门课工程文件
BoatAttack
Demo Project using the Universal RP from Unity3D
CommandBufferDemo
TA百人计划 Command Buffer Demo
course
高性能并行编程与优化 - 课件
CustomComputeExample
A project demonstrating how to use the RDG to run compute shaders in UE4.27
github-readme-stats
:zap: Dynamically generated stats for your github readmes
Hazel
Hazel Engine
InfinityOcean
Ocean,Leak,River for Unreal.
logic-three-body
Self Introduction about Micheal Hao
open-project-1
Unity Open Project #1: Chop Chop
PhotoShopBlendModeUnityShader
PhotoShop blend mode project based on Unity3D ShaderLab.
Piccolo
Piccolo (formerly Pilot) – mini game engine for games104
ray-tracing-one-weekend-taichi
A fast python implementation of Ray Tracing in One Weekend using python and Taichi
titan3d
一个通用3d游戏引擎
UnityPCSS
Nvidia's PCSS soft shadow algorithm implemented in Unity
VolumetricReSTIRRelease
Source code for SIGGRAPH Asia 2021 paper "Fast Volume Rendering with Spatiotemporal Reservoir Resampling"