lo-th's starred repositories
particle-life
A simple program to simulate artificial life using attraction/reuplsion forces between many particles
postprocessing
A post processing library for three.js.
camera-controls
A camera control for three.js, similar to THREE.OrbitControls yet supports smooth transitions and more features.
Sketchbook
3D playground built on three.js and cannon.js.
realism-effects
SSGI, Motion Blur, TRAA - Effects to enhance your three.js scene's realism
three-pathfinding
Navigation mesh utilities for three.js, based on PatrolJS.
detect-gpu
Classifies GPUs based on their 3D rendering benchmark score allowing the developer to provide sensible default settings for graphically intensive applications.
screen-space-reflections
Implements Screen Space Reflections in three.js
drei-vanilla
🍦 drei-inspired helpers for threejs
infinite-world
Infinite procedurally generated world generated in WebGL with Three.js
CharacterControl
Floating Capsule Character Controller (Rigibody control)
enhance-shader-lighting
💡 Better lighting in three.js
JoltPhysics.js
Port of JoltPhysics to JavaScript using emscripten
THREE.CubemapToEquirectangular
Export an equirectangular panorama image from a three.js scene
R3F-Ultimate-Lens-Flare
Ultimate Lens Flare Post Processing Effect for @react-post-processing
THREE.FBOHelper
FrameBuffer Object inspector for three.js
arduino-quadruped-robot
Arduino Quadruped Robot, Spider Robot
PEEL_PhysX_Edition
An updated build of PEEL dedicated to PhysX
three-gpu-particle-system
GPU based particle system for three.js. Heavily based on tdl library (https://github.com/greggman/tdl)
gltf_materials_anisotropy
Custom extension with blender addon to support anisotropy factor and anisotropic rotation/direction map in GLTF/GLB