light-tech / LibGit2-On-iOS

Build LibGit2 and dependencies for iOS

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LibGit2 on iOS

Similar to our LLVM-On-iOS project and actually thank to the experience from that project, we develop this project to provide scripts and YAML pipeline to build LibGit2 and its dependencies (OpenSSL, PCRE and LibSSH2) on Azure DevOps (a.k.a. VSTS) as XCFrameworks that could be easily embedded in Xcode iOS/Mac Catalyst project.

Building

If you want to build the frameworks on your own machine, simply execute the script

build-libgit2-framework.sh

at the root of this repository. But see here first for the tools preparation.

Our releases are built with GitHub Actions.

How To Use

Method 0: Interoperate Swift, C/C++ and Objective-C via bridging header as described in our LLVM-On-iOS project. You can use libgit2.xcframework if you want to use our prebuilt.

This method is crystallized in our new Swift package MiniGit and is our recommended way.

See the screenshots in our example app below.

Method 1: You can download our prebuilt XCFramework, extract and add it directly to your Xcode iOS app project. For this method, you will need the Clibgit2.xcframework which exposes the module to Swift. Then simply

import Clibgit2

and then use the libgit2 C API directly. The built XCFramework is also released as a Swift Package at https://github.com/light-tech/Clibgit2. But since libgit2 is a C library, be ready to write some not-very-Swift-y Swift code. See also the official documentation.

Method 2: You can use the Swift Package available on the spm branch of our fork of SwiftGit2. Basically, SwiftGit2 takes care of the not-very-Swift-y Swift code in method 1. However, it is missing a lot of Git features such as git push so if you need them, you have to write those not-very-Swift-y Swift code yourself as in method 1. Thus, we now recommend method 0 as it is best to write C code in C and not Swift's emulation.

Example

To test, you can get our iOS example app project by cloning

git clone https://github.com/light-tech/MiniGit-SampleApp.git

Why?

The first thing that might have come to your mind is:

Why another work on libgit2? Didn't we already have SwiftGit2?

The reasons:

  • Contrary to the first impression, SwiftGit2 currently doesn't compiled for iOS unless one reverts back to an earlier version. The reason is that libgit2 now depends on libpcre which is only supplied in Xcode's MacOS SDK but not iOS SDK; hence we will run into missing symbols pcre_***** when using it in an iOS app.
  • SwiftGit2 isn't very actively maintained. It still uses the older fat binary (which cannot support MacOS, Mac Catalyst and iPhone Simulator simultaneously since all 3 have the same underlying CPU architecture x86_64 but different ABI) instead of switching to XCFramework.
  • We are only aware of this blog post after doing this work. And the post doesn't build libpcre which is necessary for many Git features on iOS.
  • We do not intend to replace SwiftGit2 but to extract and update its outdated building scripts.

License

This project is public domain. That is, there is no license attached. Feel free to do what you want with it. However, the usage of the result library built by our script is still subjected to libgit2, pcre, openssl and libssh2 license.

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Build LibGit2 and dependencies for iOS


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