Tim Lau's repositories
3-Modifiers-And-Abilities
Customise character abilities, weapons, characters and enemies. This includes multiple damage types, modifiers, sounds, animations. By the end you can create your core combat experience. (REF MA_RPG) http://gdev.tv/rpggithub
ActionRPGGame
Unreal Engine 4 Action RPG type game starter kit.
angular-mat-table-crud
CRUD operations for the Angular Material Table
EventDriven_StateMachine
An Unreal Engine C++ game, featuring event-driven state machines
FMGInvSys
FMG Inventory System, or FMGInvSys, is an Unreal Engine plugin, that features uniquely flexible item combinations and item widget setup.
FreakyJolly.com
This repository mainly having demo projects which we discuss on web tutorials or some experiments :)
GASContent
Repo to gather all Gameplay Ability System content for UE4
mat-table.filterPredicate
Angular Material Table .filter .filterPredicate
grid-inventory-plugin
A grid based inventory system plugin and a sample project for unreal engine.
InventorySystemCPP
UE4 Inventory System project developed essentially on C++.
ngx-mat-select-search
Angular component providing an input field for searching / filtering MatSelect options of the Angular Material library.
simple-yet-powerful-srt-subtitle-parser-cpp
A single header simple, powerful and full blown srt subtitle parser written in C++.
TagStateMachine
StateMachine for Unreal Engine using gameplay tags
third-person-camera
Sample code of the talk "Six Ingredients for a Dynamic Third-Person Camera" at Unreal Fest Europe 2018.
UE-Event-Manager
Simple C++ Event Manager that is exposed to UE4 editor, meaning that one can define events using DataTables within Editor instead of hard-coding them in C++.
UEProject_Elementus
A template that can be used to start projects that will use some new features that come with Unreal Engine 5 as well as powerful existing features like the GAS and others.
Unreal-Melee-Combat-System
A soulslike melee combat system on unreal by blueprint (Unreal 5.1)