Dungeon Crawler
Welcome to Dungeon Crawler (working name). A cross platform RPG game written in rust, inspired by classic action RPG's.
Tested platforms:
- Windows
- Linux
- Mac OS (Intel / M1)
- Android
Roadmap (high level)
What's currently implemented and the next steps.
Implemented
- PBR lighting
- Animations
- Collision detection
- UI
- Basic procedural map generation
- Spacial sound effects
- Ambient sound
Planned
- Path finding
- Inventory / loot
- World generation
- Quests
- Storyline
- And more...
Development
Compile
Desktop
cargo run
cargo run --release
Hint Reduce incremental built times on Linux using lld linker.
In ~/.cargo/config
:
[target.x86_64-unknown-linux-gnu]
rustflags = [
"-C", "link-arg=-fuse-ld=lld",
]
Android
Setup Install Android SDK, NDK and SDK platform
export ANDROID_HOME=$HOME/Android/Sdk
export ANDROID_NDK_ROOT=$HOME/Android/Sdk/ndk/<version>
cargo install cargo-apk
rustup target add \
aarch64-linux-android \
armv7-linux-androideabi \
x86_64-linux-android \
i686-linux-android
Run
cargo apk run -p dungeon-crawler-android
Release build
export CARGO_APK_RELEASE_KEYSTORE="/path/to/dungeon-crawler.keystore"
export CARGO_APK_RELEASE_KEYSTORE_PASSWORD="Password"
cargo apk build --release -p dungeon-crawler-android
Print logs:
adb logcat RustStdoutStderr:D \*:S