Giters
kurtd5105
/
AmorphousClone
An Amorphous clone made in C++.
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4
Issues:
43
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kurtd5105/AmorphousClone Issues
Ability to kill enemies
Updated
8 years ago
Fix code style for spawn manager
Updated
8 years ago
Add ability to win or lose
Closed
8 years ago
Add selection box
Closed
9 years ago
Improve sliders
Closed
9 years ago
Window isn't scalable from 800x600
Closed
8 years ago
Comments count
1
Save options to a config file
Closed
9 years ago
Spawn manager spawnrates.
Closed
9 years ago
Spawn manager difficulty gradient feature.
Updated
8 years ago
Add navigation back to the main menu from in game and when the game is lost.
Closed
8 years ago
Add an options menu.
Closed
9 years ago
Comments count
1
Add enemy Gloople
Closed
9 years ago
Comments count
1
Add sword swing attack on click.
Updated
8 years ago
Comments count
1
Create invisible assets for the next level during level load.
Closed
9 years ago
Comments count
1
Add visibility flag to sprites to toggle them on or off from the sprite batcher.
Closed
9 years ago
Add depth sorting on top of sprite sorting.
Closed
9 years ago
Refactor button handling.
Closed
9 years ago
Comments count
1
Resolve warnings that can be avoided.
Closed
9 years ago
Add callback lambdas to buttons instead of having them change the game state.
Closed
9 years ago
Add various buttons to the game engine
Closed
9 years ago
Fix memory leak in SpriteManager.clearSprites()
Closed
9 years ago
Create all enemies on load
Closed
9 years ago
Use std::chrono to count frame time
Closed
9 years ago
Reduce frame time spikes
Closed
9 years ago
Remove enemies when they are off screen and on target
Closed
9 years ago
Add a random number generator to the game engine.
Closed
9 years ago
Sprite transparency only works in debug mode.
Closed
9 years ago
Sprites are still rendered with a black background.
Closed
9 years ago
Comments count
1
Add enemy Biter
Updated
8 years ago
Add enemy Gloople
Closed
9 years ago
Add text rendering.
Closed
9 years ago
Add an enemy spawner.
Closed
9 years ago
Add sword to Player.
Closed
9 years ago
Add animation system.
Closed
9 years ago
Implement time stepping.
Closed
9 years ago
Implement collisions and get Agents to collide.
Closed
9 years ago
Add ability for an Agent to point at another Agent.
Closed
9 years ago
Create an enemy spawner and a dummy enemy.
Closed
9 years ago
Rotate player to point to mouse.
Closed
9 years ago
Sprite manager refactor to use linked list and Sprite pointers.
Closed
9 years ago
Update batch sprites on every frame, or manually when a change occurs?
Closed
9 years ago
Comments count
1
Function pointer within class.
Closed
9 years ago
FPS Manager
Closed
9 years ago