kugi (kugimasa)

kugimasa

Geek Repo

Location:Tokyo, Japan

Home Page:https://kugi-masa.hatenablog.com/

Twitter:@kugi_masa

Github PK Tool:Github PK Tool


Organizations
cammelworks
hu-hicoder
jphacks
team-nextep

kugi's starred repositories

OREngine

demo tool?

Language:TypeScriptStargazers:4Issues:0Issues:0

directx12-seed

✖🌱 A DirectX 12 starter repo that you could use to get the ball rolling.

Language:C++License:UnlicenseStargazers:125Issues:0Issues:0
Language:C#License:MITStargazers:9Issues:0Issues:0
Language:C++Stargazers:12Issues:0Issues:0
Language:C#License:UnlicenseStargazers:1Issues:0Issues:0

AnimatableVolumeComponent

This Unity package provides helper scripts that let you animate Post-Process parameters (VolumeProfile) in URP/HDRP.

Language:C#License:MITStargazers:59Issues:0Issues:0

sdf_shadow_threshold_map

Create a Shadow Threshold Map by interpolating SDF

Language:PythonLicense:MITStargazers:49Issues:0Issues:0
Language:C#Stargazers:3Issues:0Issues:0

ikulab-motion-viewer

Motion viwer created in C++ and Vulkan

Language:C++License:MITStargazers:3Issues:0Issues:0
Language:C#License:MITStargazers:3Issues:0Issues:0

OpenSubdiv

An Open-Source subdivision surface library.

Language:C++License:NOASSERTIONStargazers:2861Issues:0Issues:0
Language:JavaScriptStargazers:2210Issues:0Issues:0

pyTGA

A simple pure Python module to manage TGA images

Language:PythonLicense:MITStargazers:26Issues:0Issues:0
Language:CMakeStargazers:29Issues:0Issues:0

LWGUI

A Lightweight, Flexible, Powerful Shader GUI System for Unity.

Language:C#License:MITStargazers:854Issues:0Issues:0

JTRP

JTRP : Unity HDRP ToonShading Render Pipeline (Preview)

Language:C#License:NOASSERTIONStargazers:1796Issues:0Issues:0

Metatex

Metadata-only texture importer for Unity

Language:C#License:UnlicenseStargazers:276Issues:0Issues:0

Metamesh

Unity primitive mesh generator as an asset importer

Language:C#Stargazers:342Issues:0Issues:0

GShade

GShade is a highly modified ReShade fork & utility package with numerous improvements and settings autodetection for over 300 games.

Language:HLSLLicense:NOASSERTIONStargazers:401Issues:0Issues:0

PAX_SAPIENTICA

🌿: ABM & GIS for philological, archaeological, and anthropological data.

Language:C++License:CC0-1.0Stargazers:127Issues:0Issues:0

SIMD_Matrix

I will measure speed calculate of matrix when use SIMD.

Language:CStargazers:1Issues:0Issues:0

traQ

traQ - traP Internal Messenger Application Backend

Language:GoLicense:MITStargazers:420Issues:0Issues:0

Diffraction

Real-time Optical Diffraction Simulation by use of Angular Spectrum Method

Language:CStargazers:7Issues:0Issues:0

DagorEngine

Dagor Engine and Tools source code from Gaijin Games KFT

Language:C++License:NOASSERTIONStargazers:2142Issues:0Issues:0

v8-randomness-predictor

Using z3 to predict `Math.random` in v8

Language:PythonStargazers:239Issues:0Issues:0

HGShader

HandyGraphicでピクセルシェーダーを動かすプログラム

Language:C++License:MITStargazers:5Issues:0Issues:0

WebGPU-utils

A bunch of utility functions for WebGPU

Language:C++License:MITStargazers:10Issues:0Issues:0

gaussian-splatting

Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"

Language:PythonLicense:NOASSERTIONStargazers:13182Issues:0Issues:0

RayTracingDenoiser

NVIDIA Ray Tracing Denoiser

Language:HLSLLicense:NOASSERTIONStargazers:491Issues:0Issues:0

lentil

Polynomial optics to Arnold. Camera shader with high-order aberrations, including bidirectional filter that adaptively samples out-of-focus highlights (top level repo)

Language:CStargazers:91Issues:0Issues:0