kopffarben

kopffarben

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kopffarben's repositories

VL.StandardLibs

A collection of standard libraries for vvvv including VL.Stride, VL.Skia, VL.ImGui

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GammaLauncher

A simple launcher for VVVV Gamma

License:GPL-3.0Stargazers:0Issues:0Issues:0
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VL.Stride

VL library with tools and nodes to ease the patch workflow with Stride (fka Xenko).

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mage

MAGE - Memgraph Advanced Graph Extensions :crystal_ball:

Language:C++License:Apache-2.0Stargazers:0Issues:0Issues:0

vl.avro

An Avro implementation for VL

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gpu-jupyter

Leverage the flexibility of Jupyterlab through the power of your NVIDIA GPU to run your code from Tensorflow and Pytorch in collaborative notebooks on the GPU.

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Avalonia.Markup.Declarative

Provides helpers for declarative ui in C#

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Stridelonia

Stride plugin which allows running Avalonia on Stride

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RuntimeBPs

This project allows for visual scripting in UE4 similar to Blueprints, but at runtime. The way this is set up does not make use of any UE4 boilerplate and could with a few adjustments be used in another engine.

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VL.Devices.AzureKinect

Set of nodes to use Azure Kinect with vl

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PivotTool

Pivot Tool for Maya

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unreal_tools

Blender 3D scripts for storing vertex data for use in a vertex shader.

License:GPL-3.0Stargazers:0Issues:0Issues:0

UE4-Plugin-OffAxis

This plugin provides a fishtank-VR via a so-called OffAxisProjection by modifying the projection matrix using a custom ULocalPlayer

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MagicOnion

Unified Realtime/API Engine for .NET Core and Unity.

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NetFabric.DoublyLinkedList

An alternative to LinkedList<T> with reverse operation and enumeration without allocation.

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NetFabric.Hyperlinq

High performance LINQ implementation with minimal heap allocations. Supports enumerables, async enumerables, arrays and Span<T>.

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HPCsharp

High performance algorithms in C#: SIMD/SSE, multi-core and faster

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ConsoleAppFramework

Micro-framework for console applications to building CLI tools/Daemon/Batch for .NET Core, C#.

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Ulid

Fast .NET C# Implementation of ULID for .NET Core and Unity.

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LogicLooper

A library for building server application using loop-action programming model on .NET Core.

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MasterMemory

Embedded Typed Readonly In-Memory Document Database for .NET Core and Unity.

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NoAlloq

LINQ for Span<T>, without memory allocations.

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cs-script

C# scripting platform

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DirectX12GameEngine

DirectX 12 .NET game engine

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