kopffarben's repositories
Avalonia.Markup.Declarative
Provides helpers for declarative ui in C#
ConsoleAppFramework
Micro-framework for console applications to building CLI tools/Daemon/Batch for .NET Core, C#.
cs-script
C# scripting platform
DirectX12GameEngine
DirectX 12 .NET game engine
GammaLauncher
A simple launcher for VVVV Gamma
gpu-jupyter
Leverage the flexibility of Jupyterlab through the power of your NVIDIA GPU to run your code from Tensorflow and Pytorch in collaborative notebooks on the GPU.
LogicLooper
A library for building server application using loop-action programming model on .NET Core.
MagicOnion
Unified Realtime/API Engine for .NET Core and Unity.
MasterMemory
Embedded Typed Readonly In-Memory Document Database for .NET Core and Unity.
NetFabric.DoublyLinkedList
An alternative to LinkedList<T> with reverse operation and enumeration without allocation.
NetFabric.Hyperlinq
High performance LINQ implementation with minimal heap allocations. Supports enumerables, async enumerables, arrays and Span<T>.
RuntimeBPs
This project allows for visual scripting in UE4 similar to Blueprints, but at runtime. The way this is set up does not make use of any UE4 boilerplate and could with a few adjustments be used in another engine.
Stridelonia
Stride plugin which allows running Avalonia on Stride
UE4-Plugin-OffAxis
This plugin provides a fishtank-VR via a so-called OffAxisProjection by modifying the projection matrix using a custom ULocalPlayer
unreal_tools
Blender 3D scripts for storing vertex data for use in a vertex shader.
VL.Devices.AzureKinect
Set of nodes to use Azure Kinect with vl
VL.StandardLibs
A collection of standard libraries for vvvv including VL.Stride, VL.Skia, VL.ImGui