keijiro / Voxelman

Unity DOTS/ECS example

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Voxelman

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Voxelman is an example that shows how to use the new Entity Component System with Unity in an extreme way. Each voxel in the scene is instantiated as an entity, and controlled by component systems. It also utilizes the C# Job System, the Burst Compiler and the asynchronous raycast to hit the maximum efficiency of multi-core processors.

System requirements

  • Unity 2022 LTS

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Unity DOTS/ECS example

License:The Unlicense


Languages

Language:C# 100.0%