keijiro / Pcx

Point cloud importer & renderer for Unity

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Points don't appear in RayTraced Reflections.

antoniohof opened this issue · comments

When I turn on raytracing in HDRP, the points don't appear in the reflections. Tested with Mesh and Compute Buffer, as well as different shaders.

Anyone has any idea how I can make this work?

Thanks

Ok, I managed do it.
Using Unity 2023.1.0a26,
I imported a Pointcloud as Texture. Then added the colormap and positionmap as inputs for a particle system in VFX.

In this VFX, I clicked in the Ouput Particle Quad and opened the inspector with debug mode on. Then I check 'Enable Raytracing' in the debug inspector. Then you need to recompile the VFX and it works!

Closing as I managed to do it.