Kleber Garcia (kecho)

kecho

Geek Repo

Company:@Unity-Technologies

Location:United States

Home Page:www.kecho.me

Twitter:@kechogarcia

Github PK Tool:Github PK Tool


Organizations
PegasusEngine

Kleber Garcia's starred repositories

fast-triangle-triangle-intersection

Fast and robust triangle-triangle intersection test with high precision for cross and coplanar triangles based on the algorithm by Devillers & Guigue.

Language:TypeScriptLicense:MITStargazers:42Issues:0Issues:0
Language:PythonStargazers:7Issues:0Issues:0

tungsten

High performance physically based renderer in C++11

Language:C++License:NOASSERTIONStargazers:1697Issues:0Issues:0

LumiRender

a CPU/GPU physically based renderer

Language:C++Stargazers:34Issues:0Issues:0

imgui

Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

Language:C++License:MITStargazers:57935Issues:0Issues:0

open-gpu-kernel-modules

NVIDIA Linux open GPU kernel module source

Language:CLicense:NOASSERTIONStargazers:14188Issues:0Issues:0
Language:C++License:MITStargazers:21Issues:0Issues:0

SNESticle

SNESticle source code (circa ~2004)

Language:CLicense:MITStargazers:334Issues:0Issues:0

oot

Decompilation of The Legend of Zelda: Ocarina of Time

Language:CStargazers:4498Issues:0Issues:0

kajiya

💡 Experimental real-time global illumination renderer 🦀

Language:RustLicense:Apache-2.0Stargazers:4692Issues:0Issues:0

OpenUSD

Universal Scene Description

Language:C++License:NOASSERTIONStargazers:5565Issues:0Issues:0

luau

A fast, small, safe, gradually typed embeddable scripting language derived from Lua

Language:C++License:MITStargazers:3806Issues:0Issues:0

xr

A set of system abstractions I use for development of test projects

Language:C++License:BSD-3-ClauseStargazers:2Issues:0Issues:0

tundra

Tundra is a code build system that tries to be accurate and fast for incremental builds

Language:CLicense:MITStargazers:435Issues:0Issues:0
Language:DockerfileLicense:BSL-1.0Stargazers:10Issues:0Issues:0

d3d4linux

Expose D3DCompiler to Linux programs (early PoC)

Language:C++Stargazers:50Issues:0Issues:0

PhotonMapper

PhotonMapper

Language:C++Stargazers:47Issues:0Issues:0

ispc

Intel® Implicit SPMD Program Compiler

Language:C++License:BSD-3-ClauseStargazers:2438Issues:0Issues:0

Graphics

Unity Graphics - Including Scriptable Render Pipeline

Language:C#License:NOASSERTIONStargazers:2465Issues:0Issues:0

CinematicTools

A tool for moving around the camera in different games to take pretty pictures

Language:C++Stargazers:83Issues:0Issues:0

The-Forge

The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2

Language:C++License:Apache-2.0Stargazers:4629Issues:0Issues:0

BokehDepthOfField

Implementing Different Algorithms to mimic Bokeh Depth Of Field: A Physical Camera Effect created due to Focal Length, Aperture size, shape

Language:C++Stargazers:153Issues:0Issues:0

dem-bones

An automated algorithm to extract the linear blend skinning (LBS) from a set of example poses

Language:C++License:NOASSERTIONStargazers:844Issues:0Issues:0

MAGE-v0

🧙 MAGE v0

Language:C++License:GPL-3.0Stargazers:260Issues:0Issues:0

Pegasus

Demoscene graphics engine.

Language:C++License:MITStargazers:57Issues:0Issues:0

filament

Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

Language:C++License:Apache-2.0Stargazers:17368Issues:0Issues:0
Language:C#Stargazers:2Issues:0Issues:0

shadertoy-browser

Shadertoy browser & viewer for Mac built in Rust

Language:RustLicense:Apache-2.0Stargazers:203Issues:0Issues:0
Language:C++License:MITStargazers:1Issues:0Issues:0

realistic_diffraction

[SIGGRAPH 2017] Realistic diffraction is the official implementation of the paper Practical Acquisition and Rendering of Diffraction Effects in Surface Reflectance. Antoine Toisoul and Abhijeet Ghosh. ACM Transactions on Graphics, 2017

Language:C++License:LGPL-3.0Stargazers:14Issues:0Issues:0