Basic raycasting engine without textures and anything. Made with SDL
Main algorithm implemented in Render::castRay
Set Game::debugMode
to false
to not render the minimap
Basic raycasting engine without textures and anything. Made with SDL
Basic raycasting engine without textures and anything. Made with SDL
Main algorithm implemented in Render::castRay
Set Game::debugMode
to false
to not render the minimap
Basic raycasting engine without textures and anything. Made with SDL
MIT License