Jure Triglav (jure)

jure

Geek Repo

Location:Ljubljana, Slovenia

Home Page:https://juretriglav.si

Twitter:@juretriglav

Github PK Tool:Github PK Tool


Organizations
ScholarNinja
ScienceGist
ScienceToolbox

Jure Triglav's starred repositories

react-three-fiber

🇨🇭 A React renderer for Three.js

Language:TypeScriptLicense:MITStargazers:27243Issues:210Issues:1027

renderdoc

RenderDoc is a stand-alone graphics debugging tool.

simple-peer

📡 Simple WebRTC video, voice, and data channels

Language:JavaScriptLicense:MITStargazers:7384Issues:144Issues:610

revogrid

Powerful virtual data grid smartsheet with advanced customization. Best features from excel plus incredible performance 🔋

Language:TypeScriptLicense:MITStargazers:2734Issues:32Issues:368
Language:C#License:Apache-2.0Stargazers:2236Issues:95Issues:0

THREE.js-PathTracing-Renderer

Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html

Language:GLSLLicense:CC0-1.0Stargazers:1913Issues:64Issues:74

webgpu-samples

WebGPU Samples

Language:TypeScriptLicense:BSD-3-ClauseStargazers:1764Issues:50Issues:148

three-pathfinding

Navigation mesh utilities for three.js, based on PatrolJS.

Language:JavaScriptLicense:MITStargazers:1203Issues:21Issues:74

MolecularNodes

Toolbox for molecular animations in Blender, powered by Geometry Nodes.

Language:PythonLicense:GPL-3.0Stargazers:888Issues:18Issues:297

workshop-p5-intro

Intro to Creative Coding workshop with p5.js and Tone.js

License:MITStargazers:750Issues:27Issues:0

etherealengine

iR Engine - Bringing us together on the open social spatial web. 🤖 🚀 👓 🕹️ 🧑🏿‍🚀

Language:TypeScriptLicense:NOASSERTIONStargazers:708Issues:43Issues:2776

sdfx

A simple CAD package using signed distance functions

Language:GoLicense:MITStargazers:533Issues:17Issues:41

MeshToSDF

Convert a mesh to an SDF for the Visual Effect Graph (Unity) in realtime

Language:C#License:MITStargazers:433Issues:20Issues:6

GeoCode

GeoCode maps 3D shapes to a human-interpretable parameter space, allowing to intuitively edit the recovered 3D shapes from a point cloud or sketch input.

snelly

A WebGL SDF pathtracer

Language:HTMLLicense:MITStargazers:375Issues:18Issues:28

snapshot-interpolation

A Snapshot Interpolation library for Real-Time Multiplayer Games.

Language:JavaScriptLicense:BSD-3-ClauseStargazers:276Issues:9Issues:15

NoodlesPlate

Offline Shader Editor with many cool features

Language:C++License:GPL-3.0Stargazers:263Issues:17Issues:22

three-raymarcher

Raymarching abstraction for creating simple SDF animations with threejs

Language:JavaScriptLicense:MITStargazers:155Issues:8Issues:1

dance-tonite

An ever-changing VR collaboration by LCD Soundsystem and their fans.

Language:JavaScriptLicense:Apache-2.0Stargazers:136Issues:11Issues:22

Dynamic-Diffuse-Global-Illumination-Minecraft

DDGI Minecraft is based on the 2019 SIGGRAPH paper, Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields (2019), where we aimed to approximate indirect lighting and global illumination in Minecraft-inspired scenes using Vulkan to test the algorithm's efficacy in real-time.

Language:C++License:Apache-2.0Stargazers:79Issues:3Issues:3

Codex-Babylon

Web app that uses Codex and BabylonJS to turn natural language into 3D objects and instructions

Language:TypeScriptLicense:MITStargazers:73Issues:15Issues:38

proposal-float16array

a proposal to add float16 TypedArrays to JavaScript

Language:JavaScriptStargazers:45Issues:2Issues:0

aframe-raytrace-component

An A-Frame component for placing raytraced surfaces in a scene.

Language:HTMLLicense:MITStargazers:27Issues:3Issues:1

THREE.BlurredLine

Draw lines of varying widths with a soft blurry edge in THREE.js

Language:JavaScriptLicense:MITStargazers:24Issues:3Issues:1

Cascaded-Voxel-Grid-based-GI

Voxelizing the scene by filling information into structured buffers of 8 different cascades and performing cone tracing to traverse through them for computing indirect diffuse and specular illumination.

Language:C#Stargazers:13Issues:5Issues:0

aframe-physical-vr-character-controller

A physical VR character controller for A-Frame using aframe-physics-system

Language:JavaScriptLicense:MITStargazers:9Issues:3Issues:0

shader-runner

Runner script and optimized build pipeline for ShaderToy-style multibuffer WebGL2 fragment shaders

Language:TypeScriptLicense:MITStargazers:4Issues:2Issues:0

Signed

Signed is a 3D modeling and construction language based on Lua and SDFs. Signed will be available for macOS and iOS and is heavily optimized for Metal.

Language:RustLicense:MITStargazers:1Issues:2Issues:0