Jure Triglav's starred repositories
react-three-fiber
🇨🇭 A React renderer for Three.js
simple-peer
📡 Simple WebRTC video, voice, and data channels
THREE.js-PathTracing-Renderer
Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html
webgpu-samples
WebGPU Samples
three-pathfinding
Navigation mesh utilities for three.js, based on PatrolJS.
MolecularNodes
Toolbox for molecular animations in Blender, powered by Geometry Nodes.
workshop-p5-intro
Intro to Creative Coding workshop with p5.js and Tone.js
etherealengine
iR Engine - Bringing us together on the open social spatial web. 🤖 🚀 👓 🕹️ 🧑🏿🚀
snapshot-interpolation
A Snapshot Interpolation library for Real-Time Multiplayer Games.
NoodlesPlate
Offline Shader Editor with many cool features
three-raymarcher
Raymarching abstraction for creating simple SDF animations with threejs
dance-tonite
An ever-changing VR collaboration by LCD Soundsystem and their fans.
Dynamic-Diffuse-Global-Illumination-Minecraft
DDGI Minecraft is based on the 2019 SIGGRAPH paper, Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields (2019), where we aimed to approximate indirect lighting and global illumination in Minecraft-inspired scenes using Vulkan to test the algorithm's efficacy in real-time.
Codex-Babylon
Web app that uses Codex and BabylonJS to turn natural language into 3D objects and instructions
proposal-float16array
a proposal to add float16 TypedArrays to JavaScript
aframe-raytrace-component
An A-Frame component for placing raytraced surfaces in a scene.
THREE.BlurredLine
Draw lines of varying widths with a soft blurry edge in THREE.js
Cascaded-Voxel-Grid-based-GI
Voxelizing the scene by filling information into structured buffers of 8 different cascades and performing cone tracing to traverse through them for computing indirect diffuse and specular illumination.
aframe-physical-vr-character-controller
A physical VR character controller for A-Frame using aframe-physics-system
shader-runner
Runner script and optimized build pipeline for ShaderToy-style multibuffer WebGL2 fragment shaders