Giters
jspahrsummers
/
Merc
Multiplayer Escape Velocity clone
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Stargazers:
3
Watchers:
2
Issues:
29
Forks:
jspahrsummers/Merc Issues
Current system is selectable for hyperspace jumps
Updated
4 years ago
Player passengers
Updated
4 years ago
Support WebSockets over SSL
Updated
4 years ago
FPS counter for evaluating performance
Closed
4 years ago
Show instructions and itch.io link in WebGL player
Closed
4 years ago
NullReferenceException: Object reference not set to an instance of an object at PlayerController.Update
Closed
4 years ago
Clearly delineate inspector properties vs. observable state vs. hidden state
Updated
4 years ago
Separate client vs. server state and logic in nested classes
Updated
4 years ago
Combat leaderboards (reputation)
Updated
4 years ago
Show version/build numbers and warn about incompatibilities
Updated
4 years ago
Comments count
1
Arrow pointing toward system center visible during parts of hyperspace travel
Updated
4 years ago
Remove colliders as soon as object is destroyed
Closed
4 years ago
Duplicate VERSION.txt file because of Unity import
Closed
4 years ago
Player list not populated in non-starting systems
Closed
4 years ago
Players joining later see rotated nickname text
Closed
4 years ago
Add knockback to projectiles
Updated
4 years ago
Cannot type in WebGL
Updated
4 years ago
Comments count
1
Players should be invulnerable for a short period after spawning
Updated
4 years ago
Install GCloud monitoring agent on server
Closed
4 years ago
Ships shouldn't collide with one another
Closed
4 years ago
Try a zero-velocity hyperspace
Closed
4 years ago
Hyperspace jump doesn't work if velocity is vectored wrong
Closed
4 years ago
No key to exit the game on desktop
Closed
4 years ago
Randomize player spawn locations
Updated
4 years ago
P2P trading
Updated
4 years ago
Point-and-click play
Updated
4 years ago
Multi-plane parallax backgrounds
Updated
4 years ago
Hyperspace jumps not interruptible
Closed
4 years ago
Velocity too high upon arrival from hyperspace
Closed
4 years ago