This project is a minimalistic implementation of Navier-Stokes equations on a 2D discrete grid. WebGL 2.0 is used to leverage available hardware acceleration. The implementation is mostly based on GPU Gems 3, Chapter 38.
WebGL implementation of Navier-Stokes equations
This project is a minimalistic implementation of Navier-Stokes equations on a 2D discrete grid. WebGL 2.0 is used to leverage available hardware acceleration. The implementation is mostly based on GPU Gems 3, Chapter 38.
WebGL implementation of Navier-Stokes equations
The Unlicense