LiquidFun Version [1.1.0][]
Attempting Implementation of Turing Pattern in Movable Cellular Automaton
Attempt in implementation of turing pattern in a particle-based fluid simulation. Testbed module is used for implementation.
I modified turing_fluid/liquidfun/Box2D/Box2D/Particle/b2Particle.h
and turing_fluid/liquidfun/Box2D/Box2D/Particle/b2ParticleSystem.cpp
to add a Turing Pattern functionality in TuringColorMixing
class and added turing_fluid/liquidfun/Box2D/Testbed/TuringFluid.h
for visualization.
For building on an Xcode project in MacOS, execute the following commands.
cd liquidfun/Box2D
cmake -G "Xcode"
Build All Build
in Xcode and run Testbed
in order to visualize the simulation.
Current Problems
Slow execution. Massive drop in framerate.