John Lay's repositories
gaming-monsters
Working through GBDK tutorials with GBDK 2020
learn-z80-assembly
Working through generic z80 tutorial, but applying it to the gameboy
dmg-adventure
GB Studio top-down action adventure game
super-circle-buffer
A reproduction of the input buffer mechanics used in street fighter 2
castle-plun-darr
Design a Metroidvania style game
Tygra-Demo
3D game demo developed in Unity
Basic-N-Tier-Architecture
Starter kit for a .net web application. Includes repository, business, restful api and web tier.
dentist-kaar-clonmel
Dental website
dmg-adventure-ii
A continuation of https://github.com/john-lay/dmg-adventure
dmg-adventure-iii
A continuation of https://github.com/john-lay/dmg-adventure-ii
dot-matrix-goron
An attempt to learn Gameboy assembly
get-visibility
Scala / Angular technical assessment
john-lay.github.io
Portfolio site
materia-matters
Android proof of concept to try and emulate the "Materia Generation System" in Before Crisis: Final Fantasy VII
parental-control
Xamarin app interacting with Vodafone HG658c router
pocket-parry
Street FIghter III parry game demo written in pixi.js
quest-isometric-demo
Isometric game experiment in the style of Quests "tactics" games
quick-tools
A Unity sandbox environment for prototyping
scala-lottery
Scala technical assessment using the playframework
tutorial-de-ensamblador
Gameboy assembly tutorials
umbraco-hello-world-editor-plugin
Hello World example of a custom umbraco editor
umbraco-hello-world-section
Hello World example of a custom umbraco section