Julien Koenen (jkoenen)

jkoenen

Geek Repo

Location:Germany

Home Page:http://www.keengames.com

Twitter:@motor3d

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keengames

Julien Koenen's starred repositories

vk_video_samples

Vulkan video samples

Language:C++License:Apache-2.0Stargazers:240Issues:0Issues:0

bc7enc

Single source file BC1-5 and BC7 encoders and BC1-5/7 decoders with MIT or Public Domain licenses

Language:C++License:NOASSERTIONStargazers:200Issues:0Issues:0

GameNetworkingResources

A Curated List of Multiplayer Game Network Programming Resources

Language:CStargazers:7122Issues:0Issues:0

DeferredTexturing

A rendering sample that demonstrates bindless deferred texturing using D3D12

Language:C++License:MITStargazers:490Issues:0Issues:0

meow_hash

Official version of the Meow hash, an extremely fast level 1 hash

Language:C++License:ZlibStargazers:1701Issues:0Issues:0

The-Forge

The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2

Language:C++License:Apache-2.0Stargazers:4673Issues:0Issues:0

bitwise

Bitwise is an educational project where we create the software/hardware stack for a computer from scratch.

Language:CLicense:NOASSERTIONStargazers:5110Issues:0Issues:0

coding_standards

Coding Standards

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Intrinsic

Intrinsic is a Vulkan based cross-platform game and rendering engine. The project is currently in an early stage of development.

Language:C++License:Apache-2.0Stargazers:1032Issues:0Issues:0

Pyramid

Pyramid Shader Analyzer

Language:C++License:GPL-3.0Stargazers:300Issues:0Issues:0

as3v

Automatically exported from code.google.com/p/as3v

Language:JavaStargazers:1Issues:0Issues:0

microprofile

microprofile - embeddable CPU/GPU profiler

Language:C++Stargazers:492Issues:0Issues:0

xxHash

Extremely fast non-cryptographic hash algorithm

Language:CLicense:NOASSERTIONStargazers:8829Issues:0Issues:0

Probulator

Experimentation framework for probe-based lighting

Language:MathematicaLicense:MITStargazers:419Issues:0Issues:0

Vulkan-Docs

The Vulkan API Specification and related tools

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glslang

Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.

Language:C++License:NOASSERTIONStargazers:2934Issues:0Issues:0

brotli

Brotli compression format

Language:TypeScriptLicense:MITStargazers:13384Issues:0Issues:0

watchman

Watches files and records, or triggers actions, when they change.

Language:C++License:MITStargazers:12470Issues:0Issues:0

nanomsg

nanomsg library

Language:CLicense:NOASSERTIONStargazers:5928Issues:0Issues:0

FiniteStateEntropy

New generation entropy codecs : Finite State Entropy and Huff0

Language:CLicense:BSD-2-ClauseStargazers:1310Issues:0Issues:0

perkeep

Perkeep (née Camlistore) is your personal storage system for life: a way of storing, syncing, sharing, modelling and backing up content.

Language:GoLicense:Apache-2.0Stargazers:6454Issues:0Issues:0

checkedthreads

checkedthreads: no race condition goes unnoticed! Simple API, automatic load balancing, Valgrind-based checking

Language:CLicense:BSD-2-ClauseStargazers:287Issues:0Issues:0

MemoryModule

Library to load a DLL from memory.

Language:CLicense:MPL-2.0Stargazers:2760Issues:0Issues:0

ProDBG

Debugging the way it's meant to be done

Language:C++License:NOASSERTIONStargazers:513Issues:0Issues:0

DDLParser

Insomniac DDL format parser

Language:C++Stargazers:65Issues:0Issues:0

lace-build

a build system

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paperbomb

A small game

Language:CStargazers:2Issues:0Issues:0

tundra

Tundra is a code build system that tries to be accurate and fast for incremental builds

Language:CLicense:MITStargazers:437Issues:0Issues:0