Jason Knight's starred repositories
protongraph
Experimental node-based software for procedural content generation
Godot_goodies
Collection of nice stuff for Godot
MRTK-Quest
MRTK-Quest: Mixed Reality Toolkit (MRTK) extension bridge for Oculus Quest + Rift / S
HandPosing
Pose authoring using handtrackingon Quest
ShellFurGodot
Add-on that adds a fur node to the Godot engine, using a shell based approach to imitate fur strands.
csDelaunay
Voronoi Diagram C# Implementation
unity-quickhull
An implementation in Unity of the Quickhull algorithm for generating 3D convex hulls
Godot-Post-Process-Outlines
A set of shaders and a custom camera node to easily integrate post process outlines into your game. Works with both 2D and 3D games.
quickfracture
A real-time destruction effect for 3D meshes, written for Unity
proton_trail
A 3D trail add-on for the Godot engine
HatchingShader
Hatching shader implementation for Unity
godot-vs-rapier
compare gdnative rust based physics against Godot built-in physics
geometry_helper
Godot addon for geometry generation tools
polygon_path
A custom 3d curve node for Godot engine, used as a basis for other addons
stippling-effect
A stippling post-processing effect for Unity
NCGameControllerUnity
Plugin to get input and glyphs from Apple's GameController framework into Unity
network_manager
Full networking stack for Godot supporting mid-game joining and entity state replication.
unity-icechest
A collection of Unity scripts and utilities I've built up over the years