Jinlei Li's starred repositories
The-Art-of-Linear-Algebra-zh-CN
Graphic notes on Gilbert Strang's "Linear Algebra for Everyone", 线性代数的艺术中文版, 欢迎PR.
Real-Time-Rendering-4th-Bibliography-Collection
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
Real-Time-Rendering-4th-CN
《Real-Time Rendering 4th》 (RTR4) 中文翻译
bevy-cheatbook
Unofficial Reference Book for the Bevy Game Engine
most-common-american-idioms
A book created by xiaolai with the help of ChatGPT and its TTS
bevy_hanabi
🎆 Hanabi — a GPU particle system plugin for the Bevy game engine.
bevy_editor_pls
In-App editor tools for bevy applications
apple-platform-rs
Rust crates supporting Apple platform development
GPU-Reshape
GPU Reshape (GRS) is an API agnostic instrumentation framework, with instruction level validation.
Learn-Three.js-Fourth-edition
Learn Three.js, Fourth edition, published by Packt
bevy_vello
An integration to render with Vello in Bevy game engine.
bevy_editor_prototypes
Low-friction experiments for the bevy_editor
RealityWorld
A self-evolving and interoperable system for future digital world
WebGPU-Fluid-Simulation
Real-Time Fluid Simulation using WebGPU
ordered_mutex
Mutex wrapper that enforces lock ordering, to detect potential deadlocks.