蒋政/JiangZheng (jiangzheng1986)

jiangzheng1986

Geek Repo

Company:Tencent

Location:ShenZhen, China

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AssetStudio

AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.

bullet3

Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.

Language:C++License:NOASSERTIONStargazers:12091Issues:404Issues:1964

JoltPhysics

A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.

Language:C++License:MITStargazers:5749Issues:67Issues:241

WickedEngine

3D engine with modern graphics

Language:C++License:NOASSERTIONStargazers:5462Issues:162Issues:357

puerts

PUER(普洱) Typescript. Let's write your game in UE or Unity with TypeScript.

Language:C++License:NOASSERTIONStargazers:4728Issues:87Issues:1185

SHADERed

Lightweight, cross-platform & full-featured shader IDE

Language:C++License:MITStargazers:4249Issues:90Issues:258

Real-Time-Rendering-4th-Bibliography-Collection

Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference

Language:HTMLLicense:MITStargazers:3425Issues:47Issues:114

basis_universal

Basis Universal GPU Texture Codec

Language:C++License:Apache-2.0Stargazers:2591Issues:54Issues:243

PhysX

NVIDIA PhysX SDK

Language:C++License:BSD-3-ClauseStargazers:2361Issues:44Issues:102

AIShader

ChatGPT-powered shader generator for Unity

slang

Making it easier to work with shaders

Ultimate-2D-Controller

A great starting point for your 2D controller. Making use of all the hidden tricks like coyote, buffered actions, speedy apex, anti grav apex, etc

Language:C#License:MITStargazers:1739Issues:27Issues:18

common-3d-test-models

Repository containing common 3D test models in original format with original source if known and obj mesh

newton-dynamics

Newton Dynamics is an integrated solution for real time simulation of physics environments.

Language:HTMLLicense:NOASSERTIONStargazers:908Issues:66Issues:197
Language:C++License:BSD-3-ClauseStargazers:828Issues:60Issues:17

DirectX-Specs

Engineering specs for DirectX features.

Language:HTMLLicense:CC-BY-4.0Stargazers:704Issues:65Issues:43

Celeste-Movement

Recreating the movement and feel from Celeste

Language:C#License:MITStargazers:684Issues:21Issues:2

SPIRV-Reflect

SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.

Language:CLicense:Apache-2.0Stargazers:632Issues:40Issues:94

MaskedOcclusionCulling

Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth buffer algorithm.

Language:C++License:Apache-2.0Stargazers:596Issues:54Issues:15

SimpleHydrology

Procedural Hydrology / River / Lake Simulation

GravityEngine

my dx12 playground

ProjectExodus

Project Exodus - Unity to Unreal scene/project transfer tool.

Language:C++License:BSD-3-ClauseStargazers:485Issues:42Issues:61

DCET

Unity3D客户端和.Net Core服务器双端框架。DCET新群:1105670843

Language:C#License:MITStargazers:375Issues:27Issues:0

SPIRV-VM

Virtual machine for executing SPIR-V

Language:CLicense:MITStargazers:280Issues:15Issues:7

TinyPinyin.Net

适用于.Net平台的快速、低内存占用的汉字转拼音库。核心算法来自TinyPinyin(https://github.com/promeG/TinyPinyin)

Language:C#License:MITStargazers:204Issues:11Issues:6

C-Compiler

A C compiler written in C#

Language:C#License:MITStargazers:136Issues:7Issues:6

GAMES202

用C++和DirectX 11实现的GAMES202作业

gc_impl

各种垃圾回收算法的实现,C语言版本

Language:CLicense:Apache-2.0Stargazers:59Issues:3Issues:0

JobProject

A project for job seeking

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