蒋政/JiangZheng's starred repositories
AssetStudio
AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
JoltPhysics
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
WickedEngine
3D engine with modern graphics
Real-Time-Rendering-4th-Bibliography-Collection
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
basis_universal
Basis Universal GPU Texture Codec
Ultimate-2D-Controller
A great starting point for your 2D controller. Making use of all the hidden tricks like coyote, buffered actions, speedy apex, anti grav apex, etc
common-3d-test-models
Repository containing common 3D test models in original format with original source if known and obj mesh
newton-dynamics
Newton Dynamics is an integrated solution for real time simulation of physics environments.
DirectX-Specs
Engineering specs for DirectX features.
Celeste-Movement
Recreating the movement and feel from Celeste
SPIRV-Reflect
SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.
MaskedOcclusionCulling
Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth buffer algorithm.
SimpleHydrology
Procedural Hydrology / River / Lake Simulation
GravityEngine
my dx12 playground
ProjectExodus
Project Exodus - Unity to Unreal scene/project transfer tool.
TinyPinyin.Net
适用于.Net平台的快速、低内存占用的汉字转拼音库。核心算法来自TinyPinyin(https://github.com/promeG/TinyPinyin)
C-Compiler
A C compiler written in C#
JobProject
A project for job seeking