Jiang Dunchun's starred repositories
OpenGraphic
Graphic Engine & Game Engine lists
online-doc
PKU compiler course online documentation.
state-of-the-art-shitcode
💩State-of-the-art shitcode principles your project should follow to call it a proper shitcode
efficient-kan
An efficient pure-PyTorch implementation of Kolmogorov-Arnold Network (KAN).
micropython
MicroPython - a lean and efficient Python implementation for microcontrollers and constrained systems
MIT-Linear-Algebra-Notes
MLNLP: Notes for MIT-Linear-Algebra
The-Art-of-Linear-Algebra
Graphic notes on Gilbert Strang's "Linear Algebra for Everyone"
free-programming-books
:books: Freely available programming books
English-level-up-tips
An advanced guide to learn English which might benefit you a lot 🎉 . 离谱的英语学习指南/英语学习教程。
qt-material
Material inspired stylesheet for PySide2, PySide6, PyQt5 and PyQt6
nerf-pytorch
A PyTorch implementation of NeRF (Neural Radiance Fields) that reproduces the results.
AI4Animation
Bringing Characters to Life with Computer Brains in Unity
VulkanTutorial
Tutorial for the Vulkan graphics and compute API
taichi-nerfs
Implementations of NeRF variants based on Taichi + PyTorch
openmoonray
MoonRay is DreamWorks’ open-source, award-winning, state-of-the-art production MCRT renderer.
vk_raytrace
Ray tracing glTF scene with Vulkan
LinaEngine
Lina Engine is an open-source , modular, tiny and fast C++ game engine, aimed to develop 3D desktop games.
cpp-training-season1
C++ training, season 1
Motion-Matching
Learned Motion Matching example implementation and source code for the article "Code vs Data Driven Displacement"
character-motion-vaes
Character Controllers using Motion VAEs