jesusmartinoza / GoPokemon

Vainilla OpenGL and Glut. OBJ Reader + 3D transforms + Bezier + Phong model

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GoPokemon

Game built with OpenGL and GLUT, the goal is to dodge the pokeballs. It's the opposite of PokemonGo.

  • OBJ Reader
  • AABB collision
  • 3D transforms(Scale, rotation, translate) using matrices
  • Generate Bezier
  • Illumination using Phong model

Wireframe

Light

Light + Color

Credits

Created by Jesús Alberto Martínez Mendoza

About

Vainilla OpenGL and Glut. OBJ Reader + 3D transforms + Bezier + Phong model

License:MIT License


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Language:C++ 100.0%