jelly's repositories
Anti-debug
A simple anti debug program (with kernel mode callbacks)
awesome-virtualization
Collection of resources about Virtualization
butterfly
Butterfly Dota Replay parser
Caliburn.Micro
A small, yet powerful framework, designed for building applications across all XAML platforms. Its strong support for MV* patterns will enable you to build your solution quickly, without the need to sacrifice code quality or testability.
card-system
卡密商城系统,高效安全的在线卡密商城
cheat-repo
cheat made by polio
csgo-crash-exploit
Allows you to crash any Windows user
Electronics
Electronics App for logic circuts simulation
Epigraph
A modern C++ interface to formulate and solve linear, quadratic and second order cone problems.
kernel-csgo
Kernel cheat with kernel hook for communication
KernelGDIDraw
The program draws with win32k gdi functions in the kernel while NtGdiDdDDISubmitCommand is being hooked.
lemon-pond
This is a collection of my personal LilyPond files.
LobbyBot050519
Source code of lobby bot i used 05/05/19
manta
Dotabuff's Dota 2 Source 2 Replay Parser in Go
MouClassInputInjection
MouClassInputInjection implements a kernel interface for injecting mouse input data packets into the input data stream of HID USB mouse devices.
music
Music Notes
MxEngine
C++ open source 3D game engine
nanopass-framework-scheme
The new nanopass framework; an embedded DSL for writing compilers in Scheme
norsefire
get_module, read/write mem, mouse emulation
rayshader
R Package for 2D and 3D mapping and data visualization
SCpp
Implementation of SCvx, linear MPC and LQR for trajectory generation and tracking
SIMD-Visualiser
A tool to graphically visualize SIMD code
Torque3D
MIT Licensed Open Source version of Torque 3D from GarageGames
universal-graphics-hook
A cpp project developed for hooking various graphic libraries such as: d3d9, d3d10, d3d11, d3d12, gdi, gdi+, opengl and vulkan.
VulkanApps
Experimenting with Vulkan, in particular ray tracing (based on Peter Shirley's "Ray Tracing In One Weekend" series)
xray-diffraction
This repository contains the code for one simulation, but eventually three are planned: bragg-law, Single Crystal Diffraction, and Powder Diffraction.