Jason L (jasonzli)

jasonzli

Geek Repo

Company:Parsons @ The New School

Location:New York

Home Page:ovenfresh.itch.io

Twitter:@jasonzil

Github PK Tool:Github PK Tool

Jason L's starred repositories

trilium

Build your personal knowledge base with Trilium Notes

Language:JavaScriptLicense:AGPL-3.0Stargazers:26588Issues:277Issues:3475

tinyrenderer

A brief computer graphics / rendering course

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gaussian-splatting

Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"

Language:PythonLicense:NOASSERTIONStargazers:13213Issues:113Issues:871

easings.net

Easing Functions Cheat Sheet

Language:CSSLicense:GPL-3.0Stargazers:7894Issues:142Issues:60

Depth-Anything

[CVPR 2024] Depth Anything: Unleashing the Power of Large-Scale Unlabeled Data. Foundation Model for Monocular Depth Estimation

Language:PythonLicense:Apache-2.0Stargazers:6648Issues:49Issues:203

Zenject

Dependency Injection Framework for Unity3D

UnityGaussianSplatting

Toy Gaussian Splatting visualization in Unity

loxodon-framework

An MVVM & Databinding framework that can use C# and Lua to develop games

Language:C#License:MITStargazers:1874Issues:64Issues:45

inochi2d

Inochi2D SDK - Bring your characters to life

Language:DLicense:BSD-2-ClauseStargazers:1261Issues:26Issues:28

Godot-SplashScreens

70 splash screens and logos for use in Godot

FFT-Ocean

FFT ocean for Unity

Language:C#License:MITStargazers:659Issues:20Issues:9

Unity-MVVM

Lightweight MVVM Framework for Unity3D

Language:C#License:MITStargazers:322Issues:9Issues:67

interactive-lp

Project materials related to logic programming for interactive/reactive systems. Contains the Ceptre programming language.

Language:Standard MLLicense:NOASSERTIONStargazers:274Issues:25Issues:7

msdfgl

OpenGL implementation of the MSDF algorithm

Language:CLicense:MITStargazers:267Issues:8Issues:8

mechanic

Mechanic is a framework to build assets built on web code.

Language:JavaScriptLicense:MITStargazers:247Issues:8Issues:83

godot-vita

Godot Engine Vita Port based off of Stary2001 and EIREXE Contributions utilizing PVR_PSP2

Language:C++License:MITStargazers:234Issues:13Issues:41

Godot_Noshot_Controller

NOSHOT First Person Controller

Language:C#License:MITStargazers:172Issues:5Issues:8

godot-psp

Godot Engine – Multi-platform 2D and 3D game engine | PSP port

Language:C++License:NOASSERTIONStargazers:149Issues:5Issues:23

UnityAspectRatioController

Unity script to enforce window aspect ratio for standalone Windows 32/64bit builds.

Language:ShaderLabLicense:MITStargazers:96Issues:5Issues:4

rtce-server

Rising Thunder Community Edition Server

Language:PythonStargazers:95Issues:27Issues:0

DataBinding

Data binding for Unity gameobjects. If you like MVVM User Interfaces, this is where to start.

Language:C#License:NOASSERTIONStargazers:83Issues:3Issues:3

setup-godot

Setup Godot for headless use with macOS, Windows, and Linux CI/CD runners.

Language:TypeScriptLicense:MITStargazers:82Issues:3Issues:6

Delaunator-GDScript

A GDScript port of Delaunator: A fast library for Delaunay triangulation of 2D points.

Language:GDScriptLicense:MITStargazers:80Issues:6Issues:4

wost-simple

Simple didactic code + tutorial for the Walk on Stars (WoSt) algorithm

Language:TeXLicense:MITStargazers:75Issues:4Issues:0

godot-ci-template

Uses Gut and pre-commit to set up Godot CI in Github Actions

Language:GDScriptLicense:MITStargazers:60Issues:0Issues:1

GoDotNet

State machines, notifiers, and other utilities for C# Godot development.

Language:C#License:MITStargazers:45Issues:3Issues:2

bitangent_noise

Fast 3d/4d divergence-free noise for shaders.

Language:HLSLLicense:MITStargazers:38Issues:2Issues:0

Best-practices-for-conservation-of-media-art

Best practices for conservation of media art from an artist’s perspective

License:NOASSERTIONStargazers:1Issues:0Issues:0