James Dimick's starred repositories
JoltPhysics
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
godot-jolt
Godot Jolt is a Godot extension that integrates the Jolt physics engine
UnityDecompiled
Now unnecessary, use the official code instead: https://github.com/Unity-Technologies/UnityCsReference
the-mirror
The open-source Roblox & UEFN alternative giving you freedom to own what you create. An all-in-one, real-time, collaborative game development platform built on Godot.
undefined-medium
undefined medium — a free and open-source pixel grid-based monospace typeface with 500+ characters
ShaderGraph_LightNodes
Custom Unity Shader Graph nodes for retrieval of light information as well as Lambert and Specular Blinn-Phong with support for additional lights.
UnityOutlineFX
Implementation of Unity's Editor outline for runtime. Shader code taken from: https://forum.unity.com/threads/selection-outline.429292/#post-2776318
unity-mesh-outline
Unity Package for rendering outlines around meshes/objects
UnityMaterialInstancedPropertiesEditor
Generic editor for instanced properties in Unity materials.
instagram-widget-by-wpzoom
The easiest way to add a nice Instagram widget on your WordPress site. It just works!
godot-synced
Authoritative server networking library for Godot game engine.
UnityMiscellaneous
Various miscellaneous bits and bobs I use/have used in Unity.
godot-debug-draw
A static C# class that can be included anywhere in a Godot project and used to draw various shapes on screen for debugging.