Alan Zatarain (ingSinTitulo)

ingSinTitulo

Geek Repo

Location:Cd. Juárez, Chihuahua, México.

Twitter:@ingSinTitulo

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Alan Zatarain's starred repositories

HIPRT-Path-Tracer

Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer

Language:C++License:GPL-3.0Stargazers:35Issues:0Issues:0

EmulatorKit

A collection of emulators mostly of retrobrew style systems

Language:CLicense:GPL-3.0Stargazers:138Issues:0Issues:0

Opacity-MicroMap-SDK

Opacity Micro-Map SDK Source Repository

Language:C++License:NOASSERTIONStargazers:60Issues:0Issues:0

Ray

Embeddable physically based renderer

Language:C++License:MITStargazers:205Issues:0Issues:0

niagara

A Vulkan renderer written from scratch on stream

Language:C++License:MITStargazers:1247Issues:0Issues:0

Adria-DX12

Rendergraph-based graphics engine written in C++ using DirectX12

Language:C++Stargazers:406Issues:0Issues:0

VQEngine

Multi-threaded DirectX12 renderer w/ HDR, PBR & Multi-monitor support

Language:C++License:GPL-3.0Stargazers:584Issues:0Issues:0

Osdev-Notes

A book that explore how to write an Operating System from scratch

Language:ShellLicense:NOASSERTIONStargazers:491Issues:0Issues:0

FPS-Creator-Classic

Source code and files for FPS Creator Classic

Language:C++Stargazers:308Issues:0Issues:0

ZXEngine

C++ game engine project, for learning, practice and experiment.

Language:C++License:GPL-3.0Stargazers:306Issues:0Issues:0

vk_raytrace

Ray tracing glTF scene with Vulkan

Language:C++License:Apache-2.0Stargazers:544Issues:0Issues:0

cvw

CORE-V Wally is a configurable RISC-V Processor associated with RISC-V System-on-Chip Design textbook. Contains a 5-stage pipeline, support for A, B, C, D, F, M and Q extensions, and optional caches, BP, FPU, VM/MMU, AHB, RAMs, and peripherals.

Language:CLicense:NOASSERTIONStargazers:233Issues:0Issues:0

Dreamos64

My experiments with osdev... again

Language:CStargazers:153Issues:0Issues:0

Fiwix

A UNIX-like kernel for the i386 architecture

Language:CLicense:NOASSERTIONStargazers:404Issues:0Issues:0

Cauldron

A simple framework for rapid prototyping on Vulkan or Direct3D 12

Language:C++License:MITStargazers:915Issues:0Issues:0

RaidouOS

64-bit multitasking graphical operating system

Language:C++License:GPL-2.0Stargazers:46Issues:0Issues:0

RomWBW

System Software for Z80/Z180/Z280 Computers

Language:AssemblyLicense:AGPL-3.0Stargazers:328Issues:0Issues:0

limitless-engine

OpenGL C++ Graphics Engine

Language:C++License:MITStargazers:295Issues:0Issues:0

RendererEngine

3D Renderer Engine builds with Vulkan and C++ 20

Language:C++License:MITStargazers:182Issues:0Issues:0

CatDogEngine

A cross-platform game engine/editor written in modern C++ (WIP)

Language:C++License:GPL-2.0Stargazers:158Issues:0Issues:0

DXRPathTracer

A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)

Language:C++License:MITStargazers:705Issues:0Issues:0

its

Incompatible Timesharing System

Language:AssemblyLicense:NOASSERTIONStargazers:844Issues:0Issues:0

valhalla

Open Source Routing Engine for OpenStreetMap

Language:C++License:NOASSERTIONStargazers:4396Issues:0Issues:0

linux-insides

A little bit about a linux kernel

Language:PythonLicense:NOASSERTIONStargazers:29746Issues:0Issues:0

spotify-qt

Lightweight Spotify client using Qt

Language:C++License:GPL-3.0Stargazers:1098Issues:0Issues:0

nuclei-sdk

Nuclei RISC-V Software Development Kit

Language:CLicense:Apache-2.0Stargazers:116Issues:0Issues:0
Language:CLicense:NOASSERTIONStargazers:40Issues:0Issues:0

RayTracing

Realtime GPU Path tracer based on OpenCL and OpenGL

Language:C++License:MITStargazers:312Issues:0Issues:0

kengine

Game engine with an Entity-Component-System (ECS) architecture. Focus on ease-of-use, runtime extensibility and compile-time type safety.

Language:C++License:MITStargazers:600Issues:0Issues:0

osdev

Hobby os project with GUI

Language:CLicense:GPL-3.0Stargazers:378Issues:0Issues:0