humphrey's repositories
cmftStudio
cmftStudio - GUI counterpart for:
kajiya
💡 Experimental real-time global illumination renderer 🦀
DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
DXRPathTracer
A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)
Dynamic-Diffuse-Global-Illumination-Minecraft
DDGI Minecraft is based on the 2019 SIGGRAPH paper, Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields (2019), where we aimed to approximate indirect lighting and global illumination in Minecraft-inspired scenes using Vulkan to test the algorithm's efficacy in real-time.
Game-Programmer-Study-Notes
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
GDC23_PracticalMobileRendering
Demo for Practical High-Performance Rendering on Mobile Platforms (GDC 2023)
hybrid-rendering
A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.
IBLBaker
Light probe generation and BRDF authoring for physically based shading.
InfinityRenderPipeline
Extreme Graphics Research for Unity Scriptable Render Pipeline.
KawaiiPhysics
KawaiiPhysics : Simple fake Physics for UnrealEngine4
KeePassDX
Lightweight vault and password manager for Android, KeePassDX allows editing encrypted data in a single file in KeePass format and fill in the forms in a secure way.
light_probe_placement
Unity component for the implementation of the Eurographics 2021 Poster: Illumination-driven Light Probe Placement.
lighthouse2
Lighthouse 2 framework for real-time ray tracing
LTC-Anisotropic
LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.
RayTracedShadows
This demo implements BVH construction and GPU traversal for rendering hard shadows.
Real-Time-Rendering-4th-Bibliography-Collection
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
spherical-harmonics
Spherical harmonics library
UnityURP-MobileDrawMeshInstancedIndirectExample
Example project to draw 1million grass instances on mobile
unreal-vdb
This repo is a non-official Unreal plugin that can read OpenVDB and NanoVDB files in Unreal.
UnrealShaders
虚幻4内Shader编写