humphrey's repositories

articles

Articles on games and graphics.

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cardboard

Open source Cardboard SDK and samples

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cmftStudio

cmftStudio - GUI counterpart for:

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DDGI

Implementation of "Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields"

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kajiya

💡 Experimental real-time global illumination renderer 🦀

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DirectX-Graphics-Samples

This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.

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DXRPathTracer

A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)

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Dynamic-Diffuse-Global-Illumination-Minecraft

DDGI Minecraft is based on the 2019 SIGGRAPH paper, Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields (2019), where we aimed to approximate indirect lighting and global illumination in Minecraft-inspired scenes using Vulkan to test the algorithm's efficacy in real-time.

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Game-Programmer-Study-Notes

:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.

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GDC23_PracticalMobileRendering

Demo for Practical High-Performance Rendering on Mobile Platforms (GDC 2023)

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hybrid-rendering

A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.

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IBLBaker

Light probe generation and BRDF authoring for physically based shading.

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InfinityRenderPipeline

Extreme Graphics Research for Unity Scriptable Render Pipeline.

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KawaiiPhysics

KawaiiPhysics : Simple fake Physics for UnrealEngine4

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KeePassDX

Lightweight vault and password manager for Android, KeePassDX allows editing encrypted data in a single file in KeePass format and fill in the forms in a secure way.

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light_probe_placement

Unity component for the implementation of the Eurographics 2021 Poster: Illumination-driven Light Probe Placement.

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lighthouse2

Lighthouse 2 framework for real-time ray tracing

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LTC-Anisotropic

LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.

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RayTracedShadows

This demo implements BVH construction and GPU traversal for rendering hard shadows.

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Real-Time-Rendering-4th-Bibliography-Collection

Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference

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Shadows

A sample app that demonstrates several techniques for rendering real-time shadow maps

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spherical-harmonics

Spherical harmonics library

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TVBoxOSC

真的没有QQ群、QQ频道、论坛。打包分发注意开源协议,保留出处,不守规矩就不要搞。

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UnityProj

All project developed using Unity

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UnityURP-MobileDrawMeshInstancedIndirectExample

Example project to draw 1million grass instances on mobile

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unreal-vdb

This repo is a non-official Unreal plugin that can read OpenVDB and NanoVDB files in Unreal.

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UnrealShaders

虚幻4内Shader编写

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v2ray

最好用的 V2Ray 一键安装脚本 & 管理脚本

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