Igor Henrique Santos's repositories
ProceduralTerrainUnity
This is a procedural terrain Generator I made using the built-in terrain system of Unity. The height map, splat maps, trees and details are placed procedurally and updated on the fly according to player's position.
CarUnity
An awesome game.
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hurry_plants
feedit
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roll-ftw
Game made with Unity for Game Boy Jam 4
Language:C#000
roshambo-as3
A classical rock-paper-scissor game
Language:ActionScript000
SlotGame
unity slot game with simple pay line and bet system
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Language:C#000
super-spacetime-traverse
Game made with Unity for Game Boy Jam 5
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unity-savegames
How to Save and Load Your Players' Progress in Unity
Language:C#BSD-2-Clause000
Language:C#GPL-3.0000
UnityCommonAssets
A bunch of common unity assets for all
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UnityMatch3
Fully functional match3 game written in c# and rendered in Unity.
Language:C#MIT000
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