igorhosantos / ProceduralTerrainUnity

This is a procedural terrain Generator I made using the built-in terrain system of Unity. The height map, splat maps, trees and details are placed procedurally and updated on the fly according to player's position.

Home Page:https://www.youtube.com/watch?v=_gxQNFVHKEU&list=UUW3S7kNCFCjTmiHIOKegnAw

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This is a procedural terrain Generator I made using the built-in terrain system of Unity. The height map, splat maps, trees and details are placed procedurally and updated on the fly according to player's position.

https://www.youtube.com/watch?v=_gxQNFVHKEU&list=UUW3S7kNCFCjTmiHIOKegnAw


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Language:C# 54.1%Language:JavaScript 21.4%Language:ShaderLab 19.9%Language:HLSL 4.6%