iaomw

iaomw

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readium

iaomw's starred repositories

cosmopolitan

build-once run-anywhere c library

Nuklear

A single-header ANSI C immediate mode cross-platform GUI library

gpuweb

Where the GPU for the Web work happens!

Language:BikeshedLicense:NOASSERTIONStargazers:4640Issues:181Issues:1981

Sub-Store

Advanced Subscription Manager for QX, Loon, Surge, Stash and Shadowrocket!

Language:JavaScriptLicense:AGPL-3.0Stargazers:4486Issues:88Issues:235

igl

Intermediate Graphics Library (IGL) is a cross-platform library that commands the GPU. It provides a single low-level cross-platform interface on top of various graphics APIs (e.g. OpenGL, Metal and Vulkan).

Language:C++License:NOASSERTIONStargazers:2741Issues:56Issues:59

circle

The compiler is available for download. Get it!

FidelityFX-FSR2

FidelityFX Super Resolution 2

Language:CLicense:NOASSERTIONStargazers:1909Issues:51Issues:104

shaderc

A collection of tools, libraries, and tests for Vulkan shader compilation.

Language:C++License:NOASSERTIONStargazers:1764Issues:64Issues:427

Granite

My personal Vulkan renderer

Language:C++License:MITStargazers:1489Issues:58Issues:20

PhotoDemon

A free portable photo editor focused on pro-grade features, high performance, and maximum usability.

Language:Visual Basic 6.0License:NOASSERTIONStargazers:1276Issues:56Issues:407

Q2RTX

NVIDIA’s implementation of RTX ray-tracing in Quake II

Language:CLicense:NOASSERTIONStargazers:1201Issues:41Issues:192

gaffer

Gaffer is a node-based application for lookdev, lighting and automation

Language:PythonLicense:BSD-3-ClauseStargazers:924Issues:101Issues:1350

bvh

A modern C++ BVH construction and traversal library

Language:C++License:MITStargazers:844Issues:17Issues:57

vuda

VUDA is a header-only library based on Vulkan that provides a CUDA Runtime API interface for writing GPU-accelerated applications.

Language:C++License:MITStargazers:840Issues:35Issues:17

littleVulkanEngine

Code repo for video tutorial series teaching Vulkan and computer graphics

Language:C++License:MITStargazers:791Issues:24Issues:29

hybrid-rendering

A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.

Language:C++License:MITStargazers:744Issues:10Issues:18

manta-ray

An open source physically based renderer.

SPIRV-Reflect

SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.

Language:CLicense:Apache-2.0Stargazers:629Issues:40Issues:94

vulkanizer

Advanced Vulkan rendering engine prototype

Language:C++License:MITStargazers:546Issues:12Issues:3

Fossilize

A serialization format for various persistent Vulkan object types.

Language:C++License:MITStargazers:526Issues:37Issues:64

shaders

Circle C++ shaders

meshlete

Chop 3D objects to meshlets

Language:C++License:MITStargazers:401Issues:8Issues:10

FlingEngine

A Vulkan game engine with a focus on data oriented design

Language:C++License:MITStargazers:388Issues:19Issues:111

portability

Vulkan Portability Implementation

Language:CLicense:MPL-2.0Stargazers:380Issues:23Issues:78

Ilum

Ilum graphics playground for learning

Language:C++License:MITStargazers:142Issues:1Issues:4

learn-nanite

学习并用vulkan实现nanite,赶春招写的,代码还比较乱

pica-pica-assets

Assets used during the creation of SEED's Project PICA PICA

DXR-Hybrid-Rendering

A hybrid rendering pipeline that combines rasterization and raytracing stages to generate real-time effects.

Language:C++License:NOASSERTIONStargazers:50Issues:3Issues:1

mitsuba-disk-sampling

Mitsuba's implementation of disk solid angle sampling techniques.

Language:C++License:GPL-3.0Stargazers:6Issues:0Issues:0

vulkan_training

This is my vulkan learning experience.

Language:C++Stargazers:2Issues:0Issues:0