hzeller / sound-cam

Simulation of using Microphones to pick up sound locations.

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... just hacking. Nothing to see here.

  • Position of sound source.

  • Position of each microphone.

  • Position of camera.

  • duration of time.

  • simulate ADC. Output a bunch of samples

    • output a stream of samples (timestamp, value)
    • simulate two ways: o sample hold in parallel o different ts for each microphone
  • display angles -180 .. 180. Distance doesn't matter, right ?

  • for every 5 degrees in each direction, do a

  • output everything as threejs ?

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Simulation of using Microphones to pick up sound locations.


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